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 article de IGN à traduire;)

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guiboul62



Nombre de messages : 218
Date d'inscription : 15/02/2009
Age : 39
Localisation : LE NORD

MessageSujet: article de IGN à traduire;)   Sam 6 Fév - 23:58

http://uk.ps3.ign.com/articles/106/1067262p1.html

UFC Undisputed 2010 First Look
Brock Lesnar's on the cover and he's probably going to kill you.

US, February 5, 2010 - The thing that struck me about the last UFC game was that it just didn't move right. Don't get me wrong, the game looked slick, sucked you into the fights, and had awesome moves, but something about the rigid transitions between positions and moves just seemed odd. There was that second of hesitation in the characters while animations played out.

THQ says that's done with.

Moments ago, the company ran UFC Undisputed 2010 through its first public match – Mike Swick versus Paulo Thiago – and although the gameplay demo was extremely short, THQ promised and showcased some really good stuff. For starters and piggybacking off of my complaint, the static animations of 2009 are gone. When your fighters are in the prone position or mid-hold, they're not just sitting there -- they're living and breathing. You'll see your arm struggle against a hold as you try and break it, there are transitions between takedowns, and – thank the Lord – there are cage moves. This year, if you're good enough, you're going to be able to slam coverboy Brock Lesnar up against the chain link and wail on his ribcage.

You can switch to the southpaw stance if you click in on the right joystick, the fight animations have been quadrupled, the clinch has been reanimated, the number of front submissions have been doubled, there's a new targeting system, and there are individual submissions like B.J. Penn's arm trap. Not enough octagon goodness? THQ has added karate, Greco-Roman wrestling, and Sambo fighting styles while doing away with archetypes for fighters – created fighters will now use individual movesets.

Speaking of created dudes, Undisputed 2010 is going to pack more than 100 fighters, and none of them are going to be made from the creation mode like 50 percent of last year's roster. Every UFC athlete in the game will be given the photo-realistic treatment. If you're looking to make your fighters (or at least your repertoire) more diverse, sways, ducks and leans have also been added to this year's game to make everything that much deeper and more realistic.

If my preview's sounding a little bit like a list of stuff added, that's kind of because that's what I was given tonight. Although the virtual Swick/Thiago welterweight bout was on a bunch of different TVs, developers were talking over it while playing so the match was moving at demonstration speeds and wasn't that amazing before ending with Thiago tapping out to an arm bar. It did look sweet – the graphics are no doubt sharper than last year, as sweat clung to the fighters' chests and blood spurted out as punches rained down on Thiago's face – but that was about it. To drive home that TV presentation, the match ended with the fighters in the ring in post-fight outfits such as Swick's "Dethrone Royalty Texas" shirt.

It wasn't shown, but a THQ press release makes it sound like UFC Undisputed 2010 is making a serious play for one of the best online fighting games. In this year's game you'll apparently be able to form "fight camps and leagues, train like real-life UFC fighters and go online to compete against other camps." There will be online co-op sparring sessions that dictate your credibility, popularity and the types of sponsorships you get. On top of that, this year's career mode will include the "Game Is Watching You" system, which will "track every action and use this information to dictate in-game commentary, opponent intelligence and overall career progression."

UFC Undisputed 2010 is giving you new modes such as Title Mode (fight through a weight class to earn and defend a belt), Title Defense Mode (complete milestone challenges on your road to stardom) and Tournament Mode (16-player individual and team).

Personally, I'm excited for UFC Undisputed 2010, and tonight only fanned the flames. The game looks good on an eye-candy level, but it's the kicking to the curb of the rigid animations that has me really excited. I noticed that the chain link of the cage didn't bend when a body was shoved up against it, but hopefully those types of touches can be amended as we lead up to Undisputed 2010's May release date. Because, if they can and all the stuff THQ says it has added actually gets added, this game should kick the crap out of last year's title.

There is also jiggle physics for the octagon girls. I thought you should know that
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HidaKuon



Nombre de messages : 430
Date d'inscription : 05/09/2009
Age : 28

MessageSujet: Re: article de IGN à traduire;)   Dim 7 Fév - 16:23

Citation :
US, February 5, 2010 - The thing that struck me about the last UFC game was that it just didn't move right. Don't get me wrong, the game looked slick, sucked you into the fights, and had awesome moves, but something about the rigid transitions between positions and moves just seemed odd. There was that second of hesitation in the characters while animations played out.

En gros, le truc qui collait pas dans le précédent UFC c'était la façon dont les personnages bougeaient. Alors ok le jeu est prenant, y'a des mouvements impressionnants, mais y'avait un petit quelque chose au niveau des transition entre les différentes transition de rigide, les mouvements semblaient un peu téléphoné, mécanique. Il y avait la petite seconde d'hésitation dans l'animation des personnage qui ne collait pas du tout.

Citation :
Moments ago, the company ran UFC Undisputed 2010 through its first public match – Mike Swick versus Paulo Thiago – and although the gameplay demo was extremely short, THQ promised and showcased some really good stuff. For starters and piggybacking off of my complaint, the static animations of 2009 are gone. When your fighters are in the prone position or mid-hold, they're not just sitting there -- they're living and breathing. You'll see your arm struggle against a hold as you try and break it, there are transitions between takedowns, and – thank the Lord – there are cage moves. This year, if you're good enough, you're going to be able to slam coverboy Brock Lesnar up against the chain link and wail on his ribcage.

Il y a quelques instants, THQ a lancé le premier match publique d'UFC 2010 (on peut parler de démo, quoi^^) Mike Swick contre Paulo Thiago. La démo a été très courte, mais THQ a fait de belles promesse et a montré des choses très intéressantes . Donc cette histoire d'animation rigide du 2009 est réglée. Maintenant, quand vos combattants sont en position dominante, il ne sont pas juste assis la - ils vivent, ils respirent. Vous pourrez voir votre bras en train de forcer pour sortir d'une prise, il y a des transitions entre les takedowns et -merci seigneur- il y a des mouvements avec la cage. Cette année, si vous êtres assez bon, bous allez avoir la possibilté de mettre un énorme slam a Brock Lesnar et lui éclater les cotes contre la cage.

Je m'arrête la pour le moment (manque de temps), mais sache que le reste de l'article nous dit qu'il y a bien plus de moves, le gameplay a été étoffé tout comme le contenu (plus de fighters), les détails seront peaufinés avec par exemple les T Shirts officiels des combattants pour le résultat a la fin du match, ou nous dit aussi que le jeu sera bien plus fluide et que la physique sera améliorée etc^^
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Mickamerguez



Nombre de messages : 230
Date d'inscription : 17/05/2009
Age : 43

MessageSujet: Re: article de IGN à traduire;)   Dim 7 Fév - 16:37

DogSoldier688 a écrit:
Citation :
US, February 5, 2010 - The thing that struck me about the last UFC game was that it just didn't move right. Don't get me wrong, the game looked slick, sucked you into the fights, and had awesome moves, but something about the rigid transitions between positions and moves just seemed odd. There was that second of hesitation in the characters while animations played out.

En gros, le truc qui collait pas dans le précédent UFC c'était la façon dont les personnages bougeaient. Alors ok le jeu est prenant, y'a des mouvements impressionnants, mais y'avait un petit quelque chose au niveau des transition entre les différentes transition de rigide, les mouvements semblaient un peu téléphoné, mécanique. Il y avait la petite seconde d'hésitation dans l'animation des personnage qui ne collait pas du tout.

Citation :
Moments ago, the company ran UFC Undisputed 2010 through its first public match – Mike Swick versus Paulo Thiago – and although the gameplay demo was extremely short, THQ promised and showcased some really good stuff. For starters and piggybacking off of my complaint, the static animations of 2009 are gone. When your fighters are in the prone position or mid-hold, they're not just sitting there -- they're living and breathing. You'll see your arm struggle against a hold as you try and break it, there are transitions between takedowns, and – thank the Lord – there are cage moves. This year, if you're good enough, you're going to be able to slam coverboy Brock Lesnar up against the chain link and wail on his ribcage.

Il y a quelques instants, THQ a lancé le premier match publique d'UFC 2010 (on peut parler de démo, quoi^^) Mike Swick contre Paulo Thiago. La démo a été très courte, mais THQ a fait de belles promesse et a montré des choses très intéressantes . Donc cette histoire d'animation rigide du 2009 est réglée. Maintenant, quand vos combattants sont en position dominante, il ne sont pas juste assis la - ils vivent, ils respirent. Vous pourrez voir votre bras en train de forcer pour sortir d'une prise, il y a des transitions entre les takedowns et -merci seigneur- il y a des mouvements avec la cage. Cette année, si vous êtres assez bon, bous allez avoir la possibilté de mettre un énorme slam a Brock Lesnar et lui éclater les cotes contre la cage.

Je m'arrête la pour le moment (manque de temps), mais sache que le reste de l'article nous dit qu'il y a bien plus de moves, le gameplay a été étoffé tout comme le contenu (plus de fighters), les détails seront peaufinés avec par exemple les T Shirts officiels des combattants pour le résultat a la fin du match, ou nous dit aussi que le jeu sera bien plus fluide et que la physique sera améliorée etc^^

Nonnnnnnnnnnn ne t'arrête pas..... Neutral Sad
A te lire, j'avais le béfion Exclamation Exclamation Exclamation Laughing
Merci Dog pour la traduction Wink
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Bawzz



Nombre de messages : 2468
Date d'inscription : 10/02/2009

MessageSujet: Re: article de IGN à traduire;)   Dim 7 Fév - 17:03

La suite.

Citation :
You can switch to the southpaw stance if you click in on the right joystick, the fight animations have been quadrupled, the clinch has been reanimated, the number of front submissions have been doubled, there's a new targeting system, and there are individual submissions like B.J. Penn's arm trap. Not enough octagon goodness? THQ has added karate, Greco-Roman wrestling, and Sambo fighting styles while doing away with archetypes for fighters – created fighters will now use individual movesets.

En cliquant sur le stick droit on peut changer de garde, les animations de combats ont été quadruplées, le clinch a été réanimé, le nombre de soumissions à été doublé, il y a un nouveau système de lock (low/middle/high), et il y a des soumissions exclusives à certains combattants.
Des styles ont été rajoutés : Karate, Lutte Greco-Romaine, Sambo.
Les combattants créés auront un ensemble de mouvements individualisé.

Citation :
Speaking of created dudes, Undisputed 2010 is going to pack more than 100 fighters, and none of them are going to be made from the creation mode like 50 percent of last year's roster. Every UFC athlete in the game will be given the photo-realistic treatment. If you're looking to make your fighters (or at least your repertoire) more diverse, sways, ducks and leans have also been added to this year's game to make everything that much deeper and more realistic.

Il y aura plus de 100 combattants, et aucun sera fait avec le mode création de perso (comme 50% des combattants de 09). Des mouvements ont été rajoutés, esquives et cie.

Citation :
If my preview's sounding a little bit like a list of stuff added, that's kind of because that's what I was given tonight. Although the virtual Swick/Thiago welterweight bout was on a bunch of different TVs, developers were talking over it while playing so the match was moving at demonstration speeds and wasn't that amazing before ending with Thiago tapping out to an arm bar. It did look sweet – the graphics are no doubt sharper than last year, as sweat clung to the fighters' chests and blood spurted out as punches rained down on Thiago's face – but that was about it. To drive home that TV presentation, the match ended with the fighters in the ring in post-fight outfits such as Swick's "Dethrone Royalty Texas" shirt.

Les graphismes sont clairement meilleurs, sang, sueurs et cie. Pour poursuivre dans le style 'comme à la TV', a la fin du combat le combattant aura un Tshirt avec ses sponsors.

Citation :
It wasn't shown, but a THQ press release makes it sound like UFC Undisputed 2010 is making a serious play for one of the best online fighting games. In this year's game you'll apparently be able to form "fight camps and leagues, train like real-life UFC fighters and go online to compete against other camps." There will be online co-op sparring sessions that dictate your credibility, popularity and the types of sponsorships you get. On top of that, this year's career mode will include the "Game Is Watching You" system, which will "track every action and use this information to dictate in-game commentary, opponent intelligence and overall career progression."

On pourra former des camps et des ligues, s'entrainer comme des combattants de l'UFC, et allez online pour affronter d'autres camps.
On pourra faire des sessions de sparring online en coop, ils dicteront notre crédibilité, popularité et le type de sponsors qu'on obtiendra.
Le mode carrière aura un système "Le jeu te regarde", qui traquera la moindre de nos actions et qui utiliseras ces infos pour dicter les commentaires ingame, l'IA de l'adversaire et la progression de la carrière en général.

Citation :
UFC Undisputed 2010 is giving you new modes such as Title Mode (fight through a weight class to earn and defend a belt), Title Defense Mode (complete milestone challenges on your road to stardom) and Tournament Mode (16-player individual and team).

Il y aura de nouveaux modes :
Title Mode (combattre dans une caté jusqu'à obtenir la ceinture et la défendre).
Title Defense Mode (?)
Tournament Mode (Tournois à 16 !)
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TOTOR



Nombre de messages : 449
Date d'inscription : 23/02/2009
Age : 29
Localisation : West Side DIZI

MessageSujet: Re: article de IGN à traduire;)   Dim 7 Fév - 17:58

merci les gars pour toutes ces precisions sa promet d etre du lourd ou meme du tres lourd Very Happy Very Happy
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Mickamerguez



Nombre de messages : 230
Date d'inscription : 17/05/2009
Age : 43

MessageSujet: Re: article de IGN à traduire;)   Dim 7 Fév - 18:19

Bawzz a écrit:
La suite.

Citation :
You can switch to the southpaw stance if you click in on the right joystick, the fight animations have been quadrupled, the clinch has been reanimated, the number of front submissions have been doubled, there's a new targeting system, and there are individual submissions like B.J. Penn's arm trap. Not enough octagon goodness? THQ has added karate, Greco-Roman wrestling, and Sambo fighting styles while doing away with archetypes for fighters – created fighters will now use individual movesets.

En cliquant sur le stick droit on peut changer de garde, les animations de combats ont été quadruplées, le clinch a été réanimé, le nombre de soumissions à été doublé, il y a un nouveau système de lock (low/middle/high), et il y a des soumissions exclusives à certains combattants.
Des styles ont été rajoutés : Karate, Lutte Greco-Romaine, Sambo.
Les combattants créés auront un ensemble de mouvements individualisé.

Citation :
Speaking of created dudes, Undisputed 2010 is going to pack more than 100 fighters, and none of them are going to be made from the creation mode like 50 percent of last year's roster. Every UFC athlete in the game will be given the photo-realistic treatment. If you're looking to make your fighters (or at least your repertoire) more diverse, sways, ducks and leans have also been added to this year's game to make everything that much deeper and more realistic.

Il y aura plus de 100 combattants, et aucun sera fait avec le mode création de perso (comme 50% des combattants de 09). Des mouvements ont été rajoutés, esquives et cie.

Citation :
If my preview's sounding a little bit like a list of stuff added, that's kind of because that's what I was given tonight. Although the virtual Swick/Thiago welterweight bout was on a bunch of different TVs, developers were talking over it while playing so the match was moving at demonstration speeds and wasn't that amazing before ending with Thiago tapping out to an arm bar. It did look sweet – the graphics are no doubt sharper than last year, as sweat clung to the fighters' chests and blood spurted out as punches rained down on Thiago's face – but that was about it. To drive home that TV presentation, the match ended with the fighters in the ring in post-fight outfits such as Swick's "Dethrone Royalty Texas" shirt.

Les graphismes sont clairement meilleurs, sang, sueurs et cie. Pour poursuivre dans le style 'comme à la TV', a la fin du combat le combattant aura un Tshirt avec ses sponsors.

Citation :
It wasn't shown, but a THQ press release makes it sound like UFC Undisputed 2010 is making a serious play for one of the best online fighting games. In this year's game you'll apparently be able to form "fight camps and leagues, train like real-life UFC fighters and go online to compete against other camps." There will be online co-op sparring sessions that dictate your credibility, popularity and the types of sponsorships you get. On top of that, this year's career mode will include the "Game Is Watching You" system, which will "track every action and use this information to dictate in-game commentary, opponent intelligence and overall career progression."

On pourra former des camps et des ligues, s'entrainer comme des combattants de l'UFC, et allez online pour affronter d'autres camps.
On pourra faire des sessions de sparring online en coop, ils dicteront notre crédibilité, popularité et le type de sponsors qu'on obtiendra.
Le mode carrière aura un système "Le jeu te regarde", qui traquera la moindre de nos actions et qui utiliseras ces infos pour dicter les commentaires ingame, l'IA de l'adversaire et la progression de la carrière en général.

Citation :
UFC Undisputed 2010 is giving you new modes such as Title Mode (fight through a weight class to earn and defend a belt), Title Defense Mode (complete milestone challenges on your road to stardom) and Tournament Mode (16-player individual and team).

Il y aura de nouveaux modes :
Title Mode (combattre dans une caté jusqu'à obtenir la ceinture et la défendre).
Title Defense Mode (?)
Tournament Mode (Tournois à 16 !)

Merci Bawzz pour avoir repris le relais...
C'est claire que ça va être du très lourd banane bounce cheers
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guiboul62



Nombre de messages : 218
Date d'inscription : 15/02/2009
Age : 39
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MessageSujet: Re: article de IGN à traduire;)   Dim 7 Fév - 19:22

un grand merci pour la traduction;)
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Big_Nog



Nombre de messages : 161
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MessageSujet: Re: article de IGN à traduire;)   Dim 7 Fév - 20:21

Je vous remerci pour la trad et l'article,

mais je sais pas, mais il ne parle pas des garde des combattant qui sont quand même très important pour moi car c'est se qui fait que lorsque l'on prend un combattant avec le style Muay thai on peu différencier.

Car Wanderlei, Shogun ou Gonzaga n'ont pas du tout la même garde.
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ufcisgood



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MessageSujet: Re: article de IGN à traduire;)   Lun 8 Fév - 14:46

en tous cas thq nous a ecouter pour beaucoup de chose bravo ...
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MessageSujet: Re: article de IGN à traduire;)   Aujourd'hui à 5:49

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